Ropasci
This is a small memory puzzle. You need to remember your path from the bottom line to the top according to the rules of the game Rock Paper Scissors and restore it from memory.
This game for Week Game Jam 154 "Rock Paper Scissors"
Status | Prototype |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Author | DragonMesh |
Genre | Puzzle |
Made with | Inkscape, Blender, Unity |
Tags | 3D, maze, Mouse only, Point & Click, Tetris, Turn-based, Unity, weeklygamejam, wgjgame |
Average session | A few minutes |
Languages | English |
Inputs | Mouse |
Comments
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What an awesome idea to have the game generate a new way to play every time! Cool concept, looking forward to your next project.
I used generation as a temporary solution :) but maybe this is really an interesting move and it should not be removed ... There is something to think about.
Nice idea! May be show field for a short time to add more complexity?
Thank. I can make a time limit, but with the ability to cancel or extend the counter for those who need more time ...
Nice concept ! I'd love to see it more developed in the future
Thanks! I will think about it :)
Cool take. Although I didn’t end up being much good at it!
I think a series of designed levels would be interesting, both as a tutorial, and as a series of challenges with “easy” routes and harder to work out ones that result in the board being cleared.
Thanks!
I was thinking about manually generating fields and level systems. This is really better. Automatic generation is done to catch the deadline.
This is a fun concept :)
It would be nice to have the options to play on even larger grids (more than 9x9), it can be a little too easy here.
Thanks. Yes, as a colleague said in a previous post, it would be nice to make a series of hand-made levels with a wide range of difficulties.