I used generation as a temporary solution :) but maybe this is really an interesting move and it should not be removed ... There is something to think about.
Cool take. Although I didn’t end up being much good at it!
I think a series of designed levels would be interesting, both as a tutorial, and as a series of challenges with “easy” routes and harder to work out ones that result in the board being cleared.
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What an awesome idea to have the game generate a new way to play every time! Cool concept, looking forward to your next project.
I used generation as a temporary solution :) but maybe this is really an interesting move and it should not be removed ... There is something to think about.
Nice idea! May be show field for a short time to add more complexity?
Thank. I can make a time limit, but with the ability to cancel or extend the counter for those who need more time ...
Nice concept ! I'd love to see it more developed in the future
Thanks! I will think about it :)
Cool take. Although I didn’t end up being much good at it!
I think a series of designed levels would be interesting, both as a tutorial, and as a series of challenges with “easy” routes and harder to work out ones that result in the board being cleared.
Thanks!
I was thinking about manually generating fields and level systems. This is really better. Automatic generation is done to catch the deadline.
This is a fun concept :)
It would be nice to have the options to play on even larger grids (more than 9x9), it can be a little too easy here.
Thanks. Yes, as a colleague said in a previous post, it would be nice to make a series of hand-made levels with a wide range of difficulties.