Pathfinding with Algorithm A *
Submarine squad » Devlog

Significant work has been done to introduce the computer player. The main task was associated with basic behavior: finding the current goal and achieving it. For this, the A * algorithm was applied.
Submarine squad
The roguelike turn based strategy game
Status | In development |
Author | DragonMesh |
Genre | Strategy |
Tags | laser-squad, PvP, Roguelike, Roguelite, Turn-based, Turn-based Strategy, underwater, Unity |
Languages | English |
More posts
- Submarine Squad: Sounds and attack mechanics developmentOct 21, 2021
- Attack mode: work started. Music update.Oct 09, 2021
- Main soundtrack and cursor style controlsSep 24, 2021
- Submarine Squad: Fog of war updateSep 12, 2021
- Increased battlefield. Fog of war.Sep 07, 2021
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