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Devlog
Submission to Weekly Game Jam - Week 213
Submarine squad
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Devlog
Submarine Squad: Sounds and attack mechanics development
October 21, 2021
by
DragonMesh
1
#sfx, #torpedo, #attack
Added basic sound effects: - movement and rotation of submarines - grabbing resources from the bottom of the sea - launching and hitting a torpedo menu buttons Added music for the main menu Work is un...
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Attack mode: work started. Music update.
October 09, 2021
by
DragonMesh
1
#fire, #attack, #volley, #active sound
When approaching an enemy submarine, the attack mode is activated: 1. Enabling this mode is accompanied by the appearance of a blinking red cursor - a target pointing to the enemy. 2. Also, the musica...
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Main soundtrack and cursor style controls
September 24, 2021
by
DragonMesh
#soundtrack, #cursor, #controls
Apart from a few minor changes, there are two that we've worked on most productively: 1. A basic, calm soundtrack for the game has been developed; work is also underway on the soundtrack for the activ...
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Submarine Squad: Fog of war update
September 12, 2021
by
DragonMesh
#Fog of war
Completed the Fog of War. Now the territory is not initially visible to the player, and only when the area is explored, it is opened for viewing...
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Increased battlefield. Fog of war.
September 07, 2021
by
DragonMesh
1
#Fog of war, #battle field
- The battle field can be increased to any size. The current size is 20 x 20 cells. - There was an intrigue in the game, since now the player cannot see the location of all the chests, so it is diffic...
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Pathfinding with Algorithm A *
September 04, 2021
by
DragonMesh
1
#A* algorithm, #NPC
Significant work has been done to introduce the computer player. The main task was associated with basic behavior: finding the current goal and achieving it. For this, the A * algorithm was applied...
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